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Learn how to run the Green Champion programme with the section you support, and become a Green Young Leader in the process.
We’ve created resources to help you navigate each of the following areas:
You can also download all of this information from the Scout Adventures website.
Generation Green is a project funded by the Department for Environment, Food & Rural Affairs (Defra) through the Heritage Lottery Fund. It’s being delivered by organisations working together – you’ll hear this called a consortium. YHA (England & Wales) is hosting the project on behalf of the partners: The Outward Bound Trust, Scouts, Girlguiding, Field Studies Council and the 10 English National Parks
People must complete the project by 31 of March 2022. By then, the project aims to engage 100,000 young people in activities that help them connect with nature, with at least half of its opportunities reaching young people who are traditionally underrepresented in the outdoors. This includes young people who:
Green Champions are young people from Scout or school groups who have completed a five-step programme that makes a positive impact in their community. As part of the programme, they’ll improve habitats for birds, bugs, and bees; learn about the importance of trees and plants; or take positive steps towards recycling and reducing waste.
Participants take part in a programme led by our green volunteers. After this, they have three months to complete a short project that will have a positive impact in their community. We’ll support you to help them achieve this. When it’s done, we’ll award them a certificate and stage one of their Community Impact Staged Activity Badge to recognise their efforts to improve the place they live.
A Green Young Leader is an Explorer Scout Young Leader who has completed a two night residential course that gives them the skills to lead the Green Champion programme for a section they support.
Birds, bugs and bees is about understanding how wildlife works together with plants, the weather, and the landscape to form a bubble of life called an ecosystem. In this theme, you’ll explore why animals are useful and what they need to live.
You’ll get stuck in by improving local habitats (places that animals and plants live) to make sure lots of different plants and animals can live there happily.
You can focus on birds, bugs, or bees – it may depend on where you do your sessions.
Growing green is about understanding how plants work with animals, the weather, and the landscape to form a bubble of life called an ecosystem. In this theme, you’ll explore which plants are good for nature. You’ll also find out about invasive species: when people introduce new plants or animals that harm an ecosystem.
You could get stuck in by planning, growing, and caring for your own plants, or you could help out at a local nature reserve.
Plastic pollution is about understanding how the items we use in everyday life affect the world. In this theme, you’ll explore what happens to items after they stop being useful to us.
You could get stuck in by finding out about recycling in your local community, taking part, and encouraging others to get involved.
This may be a good theme to choose if you want to stay close to home but don’t have a lot of green space nearby. You’ll still get to spend time outdoors as much as possible.
You can access them as digital resources and they’re also available as PDF files.
We are part of nature. As humans, we have a special relationship with the natural world: our actions affect the health of our planet, and nature is really important for our wellbeing too.
Connecting with nature can make us feel good, give us the chance to exercise, and let us breathe fresher air.
When we talk about connecting with nature, it’s not just about being outdoors – it’s about how you engage with nature while you’re there. What you do is more important than how long you spend doing it. It’s a bit like being in a hospital – it’s not the fact that someone’s spending time there that makes them better, it’s the activities that happen and the things they do during that time.
When we look at key mental wellbeing outcomes, connecting with nature brings greater benefits than just being in contact with it. In fact, studies found that the time people spent in nature wasn’t significant. The sense of connection and feeling part of nature were more important.
When the University of Derby did some research, they came up with ways that people can build a better relationship with nature – a relationship that helps themselves and the planet. They suggest five ways to be closer to nature and improve wellbeing:
When you’re introducing this topic to others, you could start by asking everyone to think about why nature is important to the planet and to themselves. You could:
People might suggest that nature is important because being outside can improve people’s wellbeing or encourage them to be more active. Others might talk about how biodiversity keeps our planet healthy.
Next, encourage everyone to think about why people might be less connected to nature these days. People might mention the industrial and technological revolutions that have enabled more jobs or tasks to be done remotely or by machinery. They might also think about how technology means there’s lots of competition for people’s attention, or how there are now more entertainment options available indoors. People spend time inside in their own homes (with televisions, laptops, phones, or books) and in local spaces (like shopping centres, cinemas, or community centres).
The pathways to nature connectedness are about people noticing and appreciating nature, recognising how important it is, and caring for it.
You can explore each of the five pathways (contact, beauty, meaning, emotion, and compassion) by doing the following:
You could explain the five pathways by playing a matching game. Write the names of each pathway and their definitions on different pieces of paper hidden around a space; teams can then work together to find the pieces and match them up. You could change things up by swapping definitions for actions you could take, for example, writing ‘go on a litter pick’ instead of ‘take action to look after the natural world’. You could also play your own versions of charades, get people to draw the names of the pathways for others to guess, or ask people to explain each pathway without using certain keywords.
We’ve included some ideas below, which you can use to help everyone put each pathway into practice.
You can use these ideas when you’re running the Green Champions programme (you’ll find some specific ideas in the activities), as well as when you’re planning and running other outdoor sessions.
When you’re outdoors, encourage everyone to use all their senses – what can they see, hear, smell, feel and taste?
Get everyone to pause what they’re doing for a minute, and just take in what’s around them. They may want to close their eyes to help them tune into their other senses.
You might not be able to taste things, unless you’ve got an adult who knows their stuff with foraging who can identify safe things to eat, like blackberries and wild garlic. Even if you don’t have a foraging expert, you could try to help everyone to tune into this sense in other, safe ways.
Make it accessible:
Talk about what it feels like being outdoors in nature. Everyone will be different, but it might make them feel joy, calm, wonder, or awe. How does it affect people’s energy levels?
Talk about how everyone feels about damage to the environment.
Encourage everyone to take their time when they’re spotting and identifying nature. Can they notice different colours and shapes? Can they spot any patterns? People could notice the pattern of veins on a leaf or the different colours on an insect, for example.
Photos can be a great way to capture the beauty of nature. The group could take some photos while they’re exploring. They could try to capture something from a new angle, or do some close-up photography that brings out hidden details.
Talk about what nature means to everyone.
Talk about the seasons when you’re doing your activities.
A lot of the activities in the Green Champions programme are about how people can care for the natural world and take action to help nature.
What’s next?
If you’re smashing your way through your missions, think how you can put a green twist on them. There’s a great chance to do this in mission four, when you’re organising part of your section programme and can really make it your own.
In and beyond the Green Champions programme, encourage everyone to:
Not sure what theme to choose? Play ‘Go green’ to learn about each theme and vote for your favourite.
First things first, you need to decide which of the three Green Champions themes your group is going to work towards. It’s important that:
There are lots of ways to discuss and decide on a theme. We’ve provided one idea (‘Go green’) to get you going.
To help young people get the most from their experiences, you should begin by considering what you’d like them to learn or achieve. You can then work backwards from your desired outcomes when you’re designing your plan – which will help everyone to achieve those outcomes throughout their adventure.
If you don’t focus on outcomes from the beginning, it’s easy to end up planning a programme that’s just full of activities that you think young people would like to do – these won’t necessarily teach them new skills.
The outcomes you plan for can be hard or soft.
Hard outcomes are the practical things you’re doing, like:
Soft outcomes are the skills, knowledge or experience you’re developing. Every activity on the Scouts website has two soft learning outcomes associated with it, from a list of 22 (you can find the complete list of these under ‘outcome’ in the Activity Finder).
Start by identifying the specific outcomes you’d like to achieve (instead of making a general statement of intent). For example, instead of saying ‘We want to go on a canoeing camp’, start by saying ‘We want to plan a canoe journey, improve our paddling skills, and camp overnight’. This way you can break the adventure down into chunks of skills.
When you do this, you make use of valuable opportunities for learning. You’ll be more prepared and you won’t end up doing things for people when they could do them for themselves. It also helps you plan opportunities to use the Scout method, for example, by working in small teams, learning by doing, taking responsibility, and developing leadership skills.
There are many different learning models and methods that you could use to structure a learning experience. Teachers and coaches often use quite advanced models, but even a simple structure where you plan, do, and review can be effective.
The cycle
You can use the plan, do, and review structure for a whole adventure (like an overnight expedition). At the same time, you can apply the structure to specific tasks or problems within the experience (for example, cooking dinner or pitching a tent).
Plan
When you plan, you consider all the relevant information you have and decide what you’re going to do. You can use open questions to help you make a working plan.
Do
Now it’s time to follow the plan and adapt it where needed. You can see the plan, do, and review structure within the adventure itself– especially if an adventure is made up of lots of smaller challenges and decisions to be made.
Review
You review by considering what’s happened and actively reflecting on it – you’re re-viewing the experience by looking at it again from a different perspective. Think about what worked and what didn’t work, any changes you had to make during the adventure, and why things happened as they did. Then it’s time to think about how you’ll apply everything you’ve learned next time.
Plan |
Do |
Review |
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Problem to be solved – increasing the number of bees in your local area. |
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Structure the session |
Plan |
Do |
Review |
Reflect on the session |
Who? What? When? Where? Why? How? |
Choose where to put your bee hotels. Decide on the materials you’ll use to create them. |
Build a bee hotel. |
Evaluate the success of the hotels. Did they increase the number of bees? Discuss what you could change to make a bigger impact on the bee population next time. |
What worked well? How would change the plan next time?
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During the activity |
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Before, during, and after the activity |
To create an effective plan, you need to identify what you need to know before you get stuck in. Asking open questions can help you figure out what you need to know before you begin your adventure. It doesn’t matter whether you’re an instructor teaching a specific skill, a group planning an adventure, or a person tackling a challenge that’s popped up in the middle of an experience – you’ll ask similar questions.
For example, if you were working on the growing green theme and creating planters from recycled materials, you might think about:
Who? |
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What? |
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When? |
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Where? |
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Why? |
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How? |
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Budgeting is an important and useful life skill. When you get your head around budgeting, you’ll be able to manage money and make the most of every penny. At Scouts, being able to budget is helpful for planning and running programmes, activities, and events. When budgeting for your Green Champions project, think about:
We can’t predict the future, so it’s always possible that something beyond your control might disrupt your programme (for example, a sudden change in weather or a surprising number of young people turning up).
At the same time, you can plan how you’ll handle things that might happen. If you don’t know what the weather will do, for example, you could make different plans for bright sunshine and pouring rain. This will make running your session less stressful, and will help make sure that your programme is brilliant – even if the unexpected happens.
When planning sessions:
It might help to structure your sessions in a table like this:
Key information |
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Session theme |
For example: Growing green – take action |
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Date |
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Start time |
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End time |
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Leaders |
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Young people |
Use this space as a register to write down the names of all young people who attend the session |
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Session plan |
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Time |
Activity |
Equipment |
For example, 6.45pm to 7pm |
For example, people arrive. Play chair football as everyone enters. |
For example, footballs and chairs |
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Once you’ve planned your session, you can risk assess it. You should also be risk assessing throughout the session. Follow the guidance about risk assessments on our website and refer to the ‘managing safety’ section of this resource pack.
The steps of the Green Champions programme match up with the requirements of stage one of the Community Impact Staged Activity Badge.
At Scouts, we believe that successful community impact projects are four things. They’re:
You’ll want to do activities that help everyone investigate the issues and challenges that exist in your chosen community. What needs to change for your chosen community?
You’ll want to do activities that help everyone decide which of the issues they want to take action on and how they plan to do it. What action will lead to the change the young people want to see?
Now it’s time for everyone to roll their sleeves up and get stuck in. You’ll want to follow your plan to take actions that make real change in response to the need that the young people identified. Just make sure what you’re doing is challenging and fun – does it give everyone the chance to develop their skills?
You’ll want to do activities that help everyone reflect on what they’ve achieved, how they’ve grown as a result, and any further action they might take. What has everyone learned? Are they likely to take more action?
You’ll want to do activities that help everyone shout about what they’ve done. It’s not just a chance to celebrate what people have achieved – it’s a chance to tell others to encourage and inspire them to take action as well. How can you help rest of the world to see how impressive your project is? How can you show people that Scouts is relevant to modern society?
After all that? It’s time to award everyone with their Community Impact Staged Activity Badges.
You can tackle most requirements in a single session, but requirement three (take action) needs to happen over several months.
Just like with the other requirements, using a plan, do, review structure is a great way to approach your take action project. You just need to make sure you continue to review, then plan, then do, throughout your months of taking action.
A great way to do this is by creating a stop, start, change document. This is as simple as it sounds – it’s a place to record things to stop, start, and change. If you can, stick it somewhere in your meeting place so everyone can review their actions and plan new ones every time you meet.
In each of the three sections, identify what you should:
People can add suggestions to each section of your stop, start, change document. You can come together, consider all the possible actions, and make them happen as you keep learning and improving your project.
When you have a project plan in place, make sure it’s challenging and relevant for the group taking part. Ask yourself:
Scouts is about adventure, fun, and building skills for life – and we try to do as much of this as possible outdoors. Running sessions outside brings another set of considerations, so we’ve put together some handy tips to help you get the most of outdoor activities while managing risk.
Making sure that you’re keeping everyone safe starts with making sure everyone stays part of the group. When enjoying outdoor adventures, people can easily drift off – you need to keep everyone together so that they’re supervised.
It’s always a good idea to place a leader at the back of the group to give people encouragement and to make sure you definitely know where the back of the group is.
Some other ways to avoid people drifting off include:
Roll call or numbering off
Gives each young person a number. When you should ‘roll call!’, the young people shout their numbers back in order.
This helps you to check that you have everyone, but also makes sure people are paying attention. You can make it more fun by challenging the group to see how loud or quickly they can complete the roll call.
Buddy system
Give each child in the group a buddy. Buddies stick together at all times and look after each other. You’ll need to clearly explain what buddies do and make sure everyone understands – and you’ll need to think carefully about the people in each pair.
Easy identification
If you ever see Scouts out and about, they’ll probably be wearing a brightly coloured scarf. This isn’t just because they’re proud to be Scouts – it makes it easier for leaders to identify the young people that are part of their group. You can apply this principle with hats, scarves, rucksacks, or waterproofs.
However you use these different techniques, it’s vital that you carry out regular headcounts to check that everyone is where they should be.
No matter how detailed and considered your session plan is, there are likely to be moments of unscheduled free time. For example, unscheduled free time often happens when a group has finished an activity, but they have to wait for another group to finish before everyone can move onto the next task. When you have nothing to do, it’s easy to get restless.
Sometimes there’s nothing you can do about some people in the group taking more time than others. Sometimes you might want to slow down the people who are faster by giving them an extra challenge. It’s up to you how you do this – you could give them something extra to carry on a hike or give them fewer helpful resources for a puzzle-solving challenge, for example. You could also give everyone a longer challenge that they can work on whenever they have time between other activities.
Games and songs
Play a game that keeps the group together. Here are a couple of five-minute fillers (some require props, but others can be played at a moment’s notice):
Songs that are based on repetition are ideal for keeping a group together. The format is simple: you sing or shout a line, and the group sings or shouts it back at you. Try searching for songs such as The Crazy Moose or The Little Jeep.
You could also try activities where everyone has to follow a leader – they can’t follow the leader if they can’t see them, which means everyone has to stick together.
You’ve split everyone into small groups, but there’s a world out there for them to disappear into. You need to keep them safe, and you also need to get back on time. Boundaries, time limits, and recall will help.
Boundaries
Use boundaries to define the area a group is allowed to explore. You could set physical boundaries, for example, between this wall and that tree, without crossing any fences, or only outside. You could also use sight lines, for example, saying people can go anywhere as long as they can still see a rucksack, a set adult, or the picnic area.
Timekeepers
It can be easy to lose track of time when you’re having fun! Choose one person in each group to act as a timekeeper – it’s their job to make sure their group gets back on time. You could give them a stopwatch or a countdown timer, but a normal watch would work too.
Recall
Choose a signal that everyone can recognise to mean that it’s time to return. You could use a whistle, the chiming of a clock tower, or standing with your arms stretched out, for example. You might want to reward the first two groups to get back to encourage everyone to pay attention for the signal.
Make sure everyone goes to the loo
If you’re about to leave somewhere with toilets, take advantage of the facilities before you head off. It’s much easier than stopping on the way or holding out until you arrive at your destination. Make sure everyone visits the toilet, even if they’re not sure if they need it.
Take spare kit
You’ll probably want to include essentials for doing group work (pencils, erasers, pencil sharpeners) as well as other extras. For example, think about taking bottles of water, a hat and gloves (depending on weather), emergency ponchos (a roll of bin bags can prove very adaptable), or spare snacks. If you’re taking part in an adventurous activity, then hair bobbles are also useful.
Sometimes a leader (or two) will run activities, and sometimes a qualified instructor will deliver parts of your session – it’ll probably depend on the activities you’ve planned. Whoever’s taking the lead, you should make sure you know what each person is responsible for.
The person delivering the session
The people supervising the session (usually adult volunteers)
For some activities, you’ll have more adults to supervise young people (for example, when you do your risk assessment for an adventurous activity, you might decide you need more adults than you’d need to supervise the same number of young people doing an indoors craft activity).
The first 10 to 15 minutes of your session should be spent telling the group about your plan for the session. Tell them how the session will work and about the rules and safety precautions.
It’s up to you how you communicate with your group. There are six core pieces of information you must make sure that the group understand; we refer to them as the 5 Ws and the H. The five Ws are who, what, where, when, and why, and the H is how. You should already have answers to each of these question words from the session plan you created. Try to cover all of the topics in your introductory chat with the group.
Who? The people. |
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What? The activity. |
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Where? The location. |
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When? The timings. |
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Why? The objectives. |
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How? The process. |
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When delivering a session, remember these five essential elements:
Good supervision comes down to four things – just remember to clap:
You couldn’t start building a house if you had no idea what a house was supposed to look like. Most people want to see something done before they have a go themselves. It helps the brain to see how the theory works in practice and means that fewer misunderstandings happen because of the language you use.
A good demonstration has five stages that pass on information in three different ways:
There’s an easy way to remember these stages, you just have to effectively demonstrate your ideas:
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What you’re doing |
For example… |
Introduce |
Give some context to help people understand what’s happening. |
You could say: ‘We’re going to learn how to pick up and hold a bow, load an arrow and fire it at the target.’ |
Demonstrate |
Show the skills people will use from start to finish without talking. Emphasise your movements by making them slow and over the top. |
Calmly and deliberately stand on the shooting line, pick up the bow, knock an arrow, draw, aim and release. |
Explain |
Repeat the same process but explain what you’re doing at each step. |
Repeat the same process but explain what you’re doing as you show each step. |
Apply |
Get the group to apply their knowledge to reinforce their understanding. You could ask them to tell you how to do it or do the same actions in the air, for example. |
You could say: ‘Everybody find some space and copy what I do as if you were holding the bow.’ or ‘As a group, give me instructions on how to load and fire the bow.’ |
Summarise |
Sum everything up and tell people what will happen next. |
You could say: ‘Excellent, now you can have a go too. We’re going to have two people at a time.’ |
People can only hold around five pieces of new information in their head at any one time, so it’s important to break instructions down into clear simple stages. Don’t add unnecessary detail when it’s not needed – you can teach everyone more or answer questions when everyone understands what they are doing.
Remember to kiss – keep it short and simple!
For example, here’s a clear way to demonstrate putting on a harness. A leader should tell everyone:
In contrast, talking at people and overloading them with information makes it difficult to follow along and understand.
Avoid long, rambling explanations. Notice how much harder it is to follow this example:
‘The next thing we’re going to do before we put on our chest harnesses and helmets is going to be to put on our waist harnesses. These waist harnesses are made of super strong nylon that could hold up an elephant, so you’ll be fine. They also have ABS buckles which make them really easy to do up. First, you’ve got to stick your feet into the two smaller loops which are called leg loops because they go around your legs…’
The way you word your instructions makes a big difference. Try to be positive in the information you give – it’s reassuring and sets a standard for the behaviour you’re looking for. Tell people the positive things you want them to do – don’t give them ideas of things you don’t want them to do!
Positive instructions
Negative instructions
Never assume everyone understands your instructions. Always check that the group understand what to do and when to do it.
Good ways of checking understanding include:
Safety doesn’t have to be intimidating. To manage risk effectively, you just need to be prepared. A large part of staying safe is about being organised, planning, asking the right questions, and doing things that promote safety. This doesn’t take away from the group experiencing an appropriate sense of adventure.
This guidance will help you to put the Scout motto into practice before, during, and after sessions.
First things first, you need to make sure you have enough adults. The number of adults you’ll need depends on your section and how many young people you have.
Remember, these ratios are the minimum. Your risk assessment for the activity may show that you need more adults than the minimum to keep everyone safe.
Before you begin, it’s a good idea to check you’re using the most up-to-date ratios.
All meetings, events, and activities must have an identified leader in charge who’s responsible for overseeing the safety aspects. Their responsibilities include doing headcounts, completing registers, allocating specific roles to other leaders, and making sure other leaders are aware of their responsibilities.
The best way to do organise the leader in charge is for all of the leaders involved to agree on one person who’ll step up and take on the role. In the context of safety, the leader in charge doesn’t necessarily have to be the person running the event or activity. The idea is to have someone whose primary focus is the safety of everyone taking part.
The InTouch system is designed to manage communications, including in the event of an emergency. It manages communications between leaders, lead volunteers, parents and carers, and young people at any Scouts event or meeting (including weekly section meetings). The InTouch system creates clear communication channels between the people at the event and people who aren’t there. You should make sure everyone involved knows about the system in advance.
It’s a good idea to give parents or carers the names of the membership team and a contact number for them. Often, parents and carers only know adult volunteers by the name they use at Scout meetings (for example, Akela at Cubs). This can make it really difficult to find contact information for leaders if parents and carers need it. Giving parents and carers contact details is especially important when you’re meeting away from the usual meeting place or when there are changes to the programme.
When working out the InTouch system for an event or activity, think about:
Make sure everyone involved knows about your clear channels of communication before the event begins.
Never be afraid to change or stop an activity if risk increases.
Keep your cards close
If in doubt, we have different coloured cards to support leaders in delivering a safe Scouts experience for everyone.
Risk assessments should be a useful overview and assessment of the potential hazards for an activity. They should consider the environment, equipment, and resources you’ll use.
Risk assessments should be useful, practical procedures for minimising risk. The whole point of completing a risk assessment is to make sure that you’re aware of any potential risks and that you’ve considered ways to reduce these risks. You must then communicate your risk assessment, in the most appropriate way, to all those involved or taking part. Risk assessment shouldn’t be filed away somewhere – keep them around so you can share them with everyone taking part.
Use the five steps of risk assessment:
A hazard is anything that could cause harm. Hazards can be unsafe conditions, like cables across the floor, a slippery or uneven surface, or the weather. Unsafe acts could be a hazard as well.
You should look at all your activities, including non-routine tasks. Look at what actually happens rather than what should happen. Look for the hazards that are really obvious, not every single little thing.
You can use the safety checklist as a starting point – it includes a long list of common hazards. Add to this list as you talk with other leaders involved in the activity.
First, consider who is involved in the activity. There might be young people, adult volunteers, and visitors. What could happen to cause them harm?
Consider if some people are less likely to recognise a hazard. This may include younger members (like Beavers), those with additional needs, or teenagers who are more likely to take risks. Think about how you can adapt for your section – Beavers may need more supervision, while if you’re working with Scouts you’ll need to be aware of how they perceive risk to help keep them safe.
Sometimes, people may have got used to a hazard being present. This might mean that they know how to behave around it, but visitors might not know that the hazard is present. Think about a heavy entry door, for example – people who come through it every week know how it closes, but new visitors won’t be aware.
Adult volunteers are often great at identifying hazards which might hurt others, but they can sometimes forget to look after themselves. For example, adults sometimes do things that they’re not used to, like lifting heavy things, which can result in injury.
Once you’ve identified who might be harmed, you need to think about how they might be harmed. If someone falls from a wall, their injuries will be different depending on how high the wall is or what surface they land on – this is the how.
Now that you’ve identified who might be harmed and how they might be harmed, you can think about what the risk is. Risk is the chance of someone being harmed by the hazard. For example, the risk of walking along a wall 30 cm from the ground is low, but walking along a wall that’s two metres tall and has no railings has a high risk of harm.
Controls are ways of removing or reducing risk. When you’re deciding how risks are going to be controlled, it’s useful to work through the following questions, in this order:
The controls on your risk assessment should keep everyone safe. Think about how you’ll adjust your controls to keep people with inclusion requirements (for example, people with additional needs or religious requirements) safe.
Always start at the top of this list. Removing a hazard entirely is always the best option – if this isn’t possible, explore the other options in order
When you’re thinking about these questions, you should consider what you can reasonably do. Don’t just go for the quickest or cheapest option, but think about what would be reasonable for you to put in place as a control in the setting you’re in.
In the example of the heavy door, you might not be able to remove the door. Is there another, less risky entrance? If you need to use the door, think about you could keep it open safely. Could you also use signs to make people aware, or supervise the entrance?
Thinking about a risk assessment isn’t enough. You need to record your risk assessments and communicate to share them with others. Recording a risk assessment means that you document it – it’s usually on paper in a structured format, but you could also save it to a mobile device or use a notepad. Audio recordings are OK if you can’t record your risk assessment in writing.
Documenting a risk assessment helps you to think it through. It also makes it easier to review it when you next do a similar activity, and helps make sure that what you’ve decided to do is clear and well communicated.
However you decide to record your risk assessment, the most important thing is that you document it so that you can share with others – and that you then communicate it with everyone involved.
Think about:
Ways of recording a risk assessment
There are lots of ways of recording your risk assessments. We have an online template, but you could also try annotating your activity instructions sheet, making notes on a phone, or using an online risk assessment tool. Audio recordings are OK if you’re not able to record your risk assessment in writing. Whichever method you choose, put the date on your risk assessment, show who was involved in it, and include when it’ll be reviewed.
Communication
Now you’ve got a beautiful risk assessment, it’s important that you don’t keep the information to yourself! Tell others about what you’ve done and what measures are in place to keep activities safe. Involve everyone in keeping activities safe. It doesn’t matter who else is involved, every single person should feel that they can stop an activity if they feel it’s unsafe.
Documenting your risk assessments isn’t the end of the process – you also need to make sure they’re regularly reviewed.
Dynamic risk assessment
Things may change during an activity, so you need to be able to respond and change the activity if needed. This is called a dynamic risk assessment. If you step back and look at what the activity is trying to achieve, it could lead you to do it a different way. You might make changes to the route, venue, people’s training, the adult to young person ratio, and the equipment participants have.
Remember to record any changes you make. You may be able to do this at the time, adding them as notes to a copy of your risk assessment sheet, or you might need to add them later. The changes you made will contribute to your later review of this activity for next time. For example, you might have responded to:
Inevitably, when you’re managing a team, you’ll come across people who you find it trickier to work with. Some people might talk over others, or not listen to instructions. It can be tempting to ignore people and hope that any challenging behaviour will just stop – but it’s much better to promote positive behaviour to the group and lead by example. This can be challenging so we’ve created some tips to help you deliver sessions which everyone can engage with and enjoy.
Activities should be an enjoyable experience for everyone. Promoting positive behaviour is essential to help activities run smoothly. It provides a positive foundation and makes sure that activities are fun, engaging and safe for everyone. Promoting positive behaviour can also help people cope with the situation they’re in, which reduces the chance of challenging behaviour.
The good news is that we’re in the ideal place to expect and promote positive behaviour. Scouts’ purpose and method is based on personal development, learning by doing, and enjoyment – and a key part of our Promise is being helpful to others.
Simple techniques to encourage positive behaviour
Challenging behaviour means different things to different people. It’s important to create and agree on standards so that everyone understands what behaviours are (and aren’t) acceptable.
When it comes to behaviour, one size doesn’t always fit all. People with additional needs may need a separate plan to help them manage – this would be part of making reasonable adjustments to make sure they can join in.
When setting clear standards, make sure that:
For more information, take a look at the supporting those with additional needs guidance on our website.
If you know that some people in your session struggle with behaviour, someone should talk to their usual leaders or their parents and carers. Once you understand more about that young person, you’ll be able to plan a session that’s accessible for them.
Sensitively ask questions like:
Make sure to look at our guidance about working in partnership with parents and carers on our website.
ABC reminds everyone that actions bring consequences. Make sure that everyone understands that if someone breaks the rules, there are clear consequences.
When setting consequences, consider that:
Scouts is all about inclusion. In most situations, we can adapt sessions or systems to allow everyone to participate, including people with additional needs. Our approach is to:
When planning and delivering sessions, use the four Cs to make sure they’re inclusive and accessible:
You should make reasonable adjustments that respond to the needs of the individual and remove or reduce any barriers (or support access), by making changes to the:
‘Reasonable adjustments’ is a legal term that recognises that situations differ and that people in different settings have different practical resources to help meet someone’s needs.
What’s ‘reasonable’ depends on how effective the adjustment is, whether it can actually be done, how much it will cost, and what resources are available. This means it’s hard to give examples, because it’s different in every situation. You can find out more about reasonable adjustments on our website.
Reflecting on what you’ve done and learned is the most important part of a session, but we know it can also be the most difficult. Here are our top tips for reviewing, evaluating, and feeding back.
Reviewing (or debriefing) is the process of looking back at an experience, evaluating it, and learning lessons for the future. Doing an effective review will help you to be better at something next time. The lessons you learn in your review are often broad enough to apply to a wide range of other situations.
When you analyse your own experience, you look at it from a different perspective and think about things you might have missed before. Reviews should usually spark some debate within the group, which helps everyone learn.
One way to lead a great review is to lead participants through a process with four Fs using the suits from a deck of cards:
Facts – diamonds
First, use facts that are as hard as diamonds to explore what happened. The diamond stage is often a bit like a memory exercise because people have to work together to remember the sequence of events and describe key moments or forgotten details. Some people may see a different side of the diamond that others didn’t notice.
Feelings – hearts
Next, everyone should use their hearts to explore their feelings about the session. Encourage people to tune into their experiences and to express and share their feelings. If people don’t really appreciate the nature of the experience and how it made them feel, the things they learn won’t be well grounded in what they actually experienced.
Findings – spades
Spades are for digging and investigating, and it’s time to dig deeper into the reasons and underlying causes as everyone asks ‘why’. There will never be time to dig the whole field in one go, so help everyone to make sure that most of their digging takes place in the most productive areas.
Futures – clubs
Clubs represent a choice of directions, so finally, it’s time to decide which direction people’s learning will take them in. You can use a variety of techniques to achieve this.
Make your reflection a game
All reviews should be linked back to the objectives that you agreed at the start of the session. Why not try some quick games to kick off or motivate reflective practice at the end of a session?
ActivitiesThe movement map
Replay the day
In small groups, people act out different parts of the session. Ask people what they enjoyed, found most challenging, learned the most from, and so on.
Wheely easy discussion
It can be difficult for everyone to have eye contact with each other once they’re in position. This often means that the people nearest the centre pay attention to each other (rather than to those further out). You could make it easier for everyone to chat as a group by asking people to place an object on their spoke instead.
Talking knot
This is a variation on the talking stick – where only the individual holding the knot can speak.
Question-a-ball
On each face of an old football, write some questions about the facts, feelings, findings and future of the session you just completed. For example:
To play, everyone should throw the ball to each other. Every time someone catches it, they should answer the question that their right thumb is touching.