7 exciting water games for kayaking, canoeing and more
Pick up your paddles, put on your helmets and ready your rafts. The summer is a great time to try paddleboarding, kayaking or canoeing - and even more fun to do with friends!
You could count the hours paddling towards the Time On The Water Staged Activity Badges, or just take part for fun. You may want to do kayaking, stand up paddleboarding, raft building, canoeing or something else.
Always take a look at our safety guidance to stay safe before having lots of fun in or on the water.
Warming up
When preparing for a water sport activity, it's important to make sure everyone knows how to keep safe around water and warms up their muscles gradually to avoid injury. At the end of the session, make sure to warm down by slowing down and stretching again soon after getting out of the water.
Be careful when warming up beside water, such as slope or riverbank, to make sure it’s a dry, safe surface to stand on to avoid any slips or trips. You could choose a separate area to warm up in.
Getting on the water
Always use our water sport activity guidance for the specific water sport you want to take part in. You may need an adventurous activities permit. You can check which activities need a permit in POR 9.7 and on the Scouts activity finder. For example, if you choose rafting or rafting building, remember it’s a permitted activity.
If you’re using an outdoor activity centre, make sure the instructors have the right permits, qualifications and risk assessments in place, as well as facilities that cater for everyone in your group.
Here are some tips before you start:
- The instructor must make sure boats are seaworthy and there are regulations you must follow if you’re hiring a boat.
- Give it a go in the warm and dry. Why not practice getting in, on and out the craft on dry land?
- Always have a firm grip on their paddle and make everyone is aware of the space around them.
- Practise tying knots before raft building - a raft is only as strong as its weakest knot.
- Don’t wear your best shoes, as your feet will probably get wet. However, wellies aren’t suitable for water sports.
- Bring a spare set of clothes, a towel and spare shoes to get you home.
- Make sure to take time practising using the vessel, such as turning or reversing, before introducing games.
Games to play on the water
Here are some fantastic games to play in kayaks and canoes or on rafts.
When you’ve built your rafts, or learned to control your kayak or canoe, it’s time to race!
If you’re racing rafts, make sure the rafts are secure before you get stuck into the relays. It’s much less fun if they fall to pieces straight away. You’ll want to give people paddles, too.
A relay is just a race between teams where people take it in turns to cover parts of the total distance. You can go back and forth across the same area: teams go from the start line to an agreed marker, then turn around and head back to the start line to tag a teammate in.
You don’t even have to tag team members in. If everyone in each team fits on the raft to begin with, you can play without swapping who’s on board.
Make sure you have a starting line and a clear finishing line. To start, everyone should get on-board their raft or get into their watercraft.
When everyone’s ready, shout ‘Go!’ then see who makes it across the finish line first.
You could give out awards for good communication, teamwork, or perseverance.
If you’ve made the rafts yourself, you could award best design to whoever’s raft stayed together the best. Or, you could award best sinking to the one which fell apart most spectacularly!
Either in kayaks, canoes or on rafts, teams could race to go round a set obstacle course.
If the water space you’re using has any islands, buoys or other features, use these as markers the groups can paddle around.
If you’ve got enough adults joining in, you can use your own boats on the water to make obstacles as well.
You could demonstrate or explain the route to the teams.
You could also give them a map with the route to follow to help them practice their navigation skills - but remember to check they go the right way!
Everyone could do it together, or you could do it as a relay, depending on the vessels you’re using.
Scatter floating objects, such as balls or swimming noodles, around the water.
Either in kayaks, canoes or on rafts, the teams should race to retrieve them one at a time, taking them back to an agreed spot to the side or on land.
When everyone’s ready, shout ‘Go!’ and the teams can start collecting the item, until they’re collected.
You could give out awards for good communication, teamwork, or perseverance, as well as for the most items collected.
If you’ve made the rafts yourself, you could award best design to whoever’s raft stayed together the best. Or, you could award best sinking to the one which fell apart most spectacularly!
This game is great for practising skills on the water, in whichever watercraft or boat you’re using. Mark out and tell everyone the boundaries for the game.
When everybody’s out on the water in their craft, choose five members of the group to be the police. They could wear a sports vest or a Necker.
Everyone else is a pirate. The pirates should spread out around across the water. They could wear pirate hats.
The aim of the game is for the police to chase and capture the pirates. They can do this by ‘jailing’ the pirate’s boats.
To ‘jail’, police should touch the bow (front) or stern (back) of a pirate’s boat with their hand, being careful not to trap your hand in the process.
Jailed pirates aren’t allowed to move unless they’re freed by other pirates.
To alert fellow pirates they’ve been jailed, they must shout ‘Ahoy, matey!’ and hold up their paddles or oars in the air.
Boats are released when another pirate touches the bow or stern with their hand.
The game can be played until all the pirates have been jailed, or until a suitable time to swap has passed and let everyone have a go at a different role.
This game’s designed for kayaking. Everyone should learn the basics of kayaking first or have a practice session. Take a look at our guide to Kayaking for more details.
On the water, everyone should form a large circle while still in their kayaks, with the noses of their boats facing inwards. The boats shouldn’t be touching and should be wide enough apart to fit at least two kayaks in the middle of the circle.
The person leading the game should then choose two players to paddle into the middle of the circle.
The outside players should use their hands to throw a ball back and forth across the circle. They must pass it as soon as they’ve caught it. They can only pass it across the circle and not to players on either side of them.
If they miss the ball and the ball is in the middle of the circle, the players forming the outside circle can carefully use their paddles to try to retrieve it. They mustn’t break the circle to get the ball if it’s in the middle.
Meanwhile, the people in the middle should try to steal the ball. They could lift their paddles to intercept it, or race to get missed balls from the middle before the outside players reach it. Possession goes to the player that reaches it first.
Whenever the players in the middle steal the ball, the outside player who touched it last should then join them. The number of players in the middle now becomes three, with the two original players staying in the middle.
If the ball ends up outside the circle, players can break the circle to retrieve the ball and bring it back.
Keep playing until about half of the group are in the middle. Then, the game can start over, letting other players have a chance to start in the middle.
Alternatively, you can play this game a bit like ‘piggy in the middle’, so if a player in the middle catches the ball, they swap places with the person on the outside of the circle who touched the ball last.
This can be an excellent game for larger groups. Ultimate kayak football or Frisbee can be a great way to practice your skills, including your basic paddling strokes.
You’ll need to identify and mark out the playing area, as well as two end zones. Use markers on land or buoys on the water to highlight the four corners of your playing area. You could use a net to mark out a goal, if you’ve sufficient equipment.
Around six players or six boats can work best for each team but you can have more or less depending on the size of the area you have.
The ball is placed in the middle of the playing area. Each team starts the game on their own half of the playing area. The referee blows a whistle. Possession goes to the player that reaches the ball first.
Once the whistle is blown, the ball can be passed between team members by throwing.
You can’t hold the ball while paddling, but you can dribble the ball in the water by throwing it in front of your kayak and paddling to it or by using your paddle to move it along.
However, members of the opposite team can intercept a pass by using their paddles to block.
A goal is scored when a player has gone into their end zone and catches the ball from another player in their team.
After a goal has been scored, the ball is returned to the middle of the playing area. All players move away from the ball and the referee shouts ‘Go!’
Possession goes to the player that reaches it first and the next round begins.
You can decide how long to play for and you could play so the team with most points at the end, wins.
You could also play this game with a Frisbee for a game of kayak ultimate Frisbee. Just use a Frisbee instead of a ball!
Leapfrog is a simple game that’ll help people with vessel control and paddling.
Everyone in the group needs to form a single line, with each kayak or canoe lined bow to stern in the water. It’s best to stay still in this game, though to make it harder, everyone could stay in the line formation and slowly paddle.
The paddler at the back of the group should work their way to the front of the group to become the new leader.
When the new leader is at the front, the paddler who’s now at the back will begin to move up to the front of the group. Take turns to paddle to the front of the group and become the leader.
To turn this game into a competition, you can create two or more groups to race each other. Whoever gets all of their paddlers through the line first is the winner. You could also have prizes for best effort, best teamwork or good cheerleading.
Find a way to emergency stop
It’s important to be able to stop the game or communicate any safety issues as needed.
You need to have a clear plan to pause the game and get everyone’s attention quickly and urgently. For example, you could use a bell or a whistle.
Alternatively, you could have an emergency stop or freeze word that alerts everyone to stop. For example, if you shout ‘Bananas’ everyone should know to stop what they’re doing and stay still.
Staying safe on the water
All activities must be safely managed. Use the safety checklist to help you plan and risk assess your activity. Complete a risk assessment and take appropriate steps to reduce risk.
Always get approval for the activity and have suitable supervision and an InTouch process.
Make sure you’ll have enough adult helpers, especially if you’re going away from the meeting place. You may need some parents and carers to help. Always make sure all young people and adults involved in the activity know how to take part safely.
Be careful when doing activities with, in, or near water. For games and activities, it’s best to survey the area beforehand so you can set appropriate boundaries and check for additional hazards, such as pool ladders, overhanging branches, risks of slips and trips or diving board access. Make sure to check surfaces and reduce the risk of slipping, where possible.
Check the weather forecast before doing the activity outside. Make sure you have all the safety equipment you need and check it's in good condition.
Everyone should be able to swim 50m wearing the clothing or equipment for the activity. Non-swimmers will need additional support.
You must always:
- Check the general activity guidance for your chosen activity, including the water sport activity guidance and Safety Boat Guidance.
- Complete a risk assessment and take appropriate steps to reduce risk.
- Have the right ratios of number of adults to supervise
- Set up an InTouch plan
- Know what to do in an emergency and have an emergency stop plan in place.
- Share information with parents and carers using the activity information form
- Get approval from your commissioner
- Check the weather forecast and sunset times before doing the activity outside
- Have a responsible adult not directly involved to be a spotter and watch out for hazards or incidents
- Make sure you have all the safety equipment you need and check it's in good condition
- Take a look at water safety for waterborne diseases and water safety with buoyancy aids and life-jackets
- Check POR 9.13 for water based activities, including supporting non-swimmers
- Be sure to manage the group when near water, keeping everyone safe, including staying safe at water margins and on the water’s edge
- Find out about the classification of waters and check the category of water, as this depends on how safe the water is. Use our waterways directory to check.
- Find out about taking part in an activity in Class C waters, such as a swimming pool, man-made bodies of water and small lakes
In Scouts, all members taking part in water activities, excluding swimming, scuba diving and snorkelling, must wear an EC or ISO approved buoyancy aid or life jacket. Remember, a buoyancy aid is to help you swim whereas a life jacket is designed to keep you afloat, without the need for swimming.
Water safety for every activity
Here are some handy links to our watersport activity guidance:
- General Water Activities | Scouts
- Swimming activity guidance
- Canoeing activity guidance
- Kayaking activity guidance
- Rafting activity guidance
- Stand-up paddle boarding activity guidance
Here are some handy links to our water safety guidance:
- Water safety (waterborne diseases)
- Water safety (buoyancy aids and life-jackets)
- Safety Boat Guidance
- Water sport activity guidance
- Classification of waters
- Taking part in an activity in Class C waters, such as a swimming pool, man-made bodies of water and small lakes
- Staying safe at water margins and on the water’s edge