Wayfinders from the future
You’ll need
- Big pieces of paper
- Pens or pencils
- Compass
- Access to the internet
- Digital map printouts
- OS maps
- Historic maps, as needed
- Waterproof map case, as needed
- GPS and mobile device access, as needed
Before you begin
- Use the safety checklist to help you plan and risk assess your activity. Additional help to carry out your risk assessment, including examples can be found here. Don’t forget to make sure all young people and adults involved in the activity know how to take part safely.
- This activity is best delivered after your group have learned about reading different kinds of maps and tried route planning.
- Speak to any keen navigators in your group the week before, and see if they’d be willing to help lead this activity by talking about their preferred method of navigation in this session. It may help them to bring in a device that they’d use for this form of navigation. Remind them that they’re responsible for personal property, and they should handle the devices with care, especially if it’s delicate and expensive.
- The people leading the activity should familiarise themselves with current navigation methods used in hillwalking. This should take into account the use of both digital and printed maps. The Ordnance Survey blog is a great place to find out more about the development of this topic over the past 10 years.
- If doing research, the people leading the activity should look at the practical applications of navigation equipment. It’d be helpful if they could demonstrate some basic route planning on an OS map and some kind of digital mapping or GPS technology. OS Locate is one such tool that could be helpful. It’s a free smartphone app that gives your grid reference and elevation.
- The Mapping your adventure activity would be a good warm up activity for this session, as it looks at basic route planning techniques using OS maps and compasses.
- You could look at some historical navigation methods in preparation for this session. After all, history teaches us what might happen in the future. How about mentioning the common belief that Vikings used crystals, known as ‘sunstones’, to help them find the sun in cloudy weather and to navigate the seas?
Run the activity
- Have everyone sit in a circle or close together. The people leading the activity, including the navigation experts in the group, should take turns introducing the different methods of navigation. They could use both printed maps and digital maps/devices.
- Allow the equipment to be carefully examined by everyone in the group, and allow people to ask questions about each method and how the different devices work.
- Everyone should discuss the pros and cons of each method and device, and think about how each of them might be useful in different conditions and scenarios.
- When everyone’s examined the devices, make sure that they’re given back to their respective owners. Now, give the group the following brief:
‘You’re navigators who’ve travelled back 20 years in time. It’s your job to share the inventions that you’ve made in the future that help you when you’re out on a hike. Rumour has it that your new navigational developments are helping us all to save the planet each time we head out for a walk. Can you share how this is being made possible?’ - Everyone should now split into small groups to think together about what’s next in the world of navigation and to draw up their ideas to present to everyone. You should allow roughly 15 minutes for everyone to form their ideas. It could be a new invention, new navigation technique or anything else that they may think of!
Those with internet access could use the United Nations Sustainable Development Goals for inspiration. They could think about ways that ways of navigation, such as digital mapping, can help people enjoy the environment in more responsible ways. A smartphone app, for instance, could generate notifications with eco tips or point out eco-projects nearby. - Give everyone large sheets of paper and pens to scribble down their ideas. If groups wish to make sketches of their designs, allow them time to do this. The people leading the activity should move between the groups to ask questions about their inventions and making sure everyone in the group has a role in the idea-generation process.
- When everyone’s ready, have all the groups come together. Each group should take turns to present their idea to everyone else.
Groups could choose to nominate someone to do this if some people don’t wish to speak in front of everyone. - Allow the audience to ask each group questions about their invention, including how it works, what it does and what it might look like.
Try to keep this light-hearted! - Everyone should think about conventional route-planning and how it can be modernised with current technology. For instance, consider how route cards could be made clearer and more compact.
Reflection
This activity has seen everyone trying out new approaches to navigation and thinking creatively about future possibilities. Did anyone come up with an idea that you feel could become a reality in the not-too-distant future? What issues with current navigation methods did that idea sort out?
Use this task to reflect on your own experiences of route planning and navigation. Are you making the most of your equipment? If not, how can you apply your learning from this activity to your own adventures?
Safety
All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.
- Online safety
Supervise young people when they’re online and give them advice about staying safe. Take a look at our online safety or bullying guidance. The NSPCC offers more advice and guidance, too. If you want to know more about specific social networks and games, Childnet has information and safety tips for apps. You can also report anything that’s worried you online to the Child Exploitation and Online Protection Command. As always, if you’ve got concerns about a young person’s welfare, including their online experiences, follow the Yellow Card to make a report.
You could make the task a little harder by having each group include Sustainable Development Goals Good health and well-being and Life on land in their navigational developments.
Groups may present their ideas in the best way for the people in their group. Some people may prefer to write the presentation or hold up sketches, rather than speak about the invention.
All Scout activities should be inclusive and accessible.
If everyone has enjoyed learning about different navigational equipment then they could try their hand at the Compass drawings activity.
Young people steer this activity with their creative thinking and should help shape the future hiking experiences of themselves and others.