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Play sport pictionary

Use your drawing skills in this fun game to spot different sports and help your team win.

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You’ll need

  • Printed copies of the sports cards
  • Paper
  • Timer (stop clock)
  • Whiteboard (optional)
  • Flip chart or large pieces of paper
  • Sticky tack
  • Whiteboard pens
  • Whiteboard rubber
Play Sport Pictionary Challenge Cards
PDF – 866.9KB

Before you begin 

  • Use the safety checklist to help you plan and risk assess your activity. There's also more guidance to help you carry out your risk assessment, including examples.
  • Make sure all young people and adults involved in the activity know how to take part safely.
  • Make sure you’ll have enough adult helpers. You may need some parents and carers to help if you’re short on helpers. 

Planning and setting up this activity 

  • Print out the activity cards onto paper and fold them up, then place them in a bowl. You could also write sports out onto paper, cut them out and fold those up if you don’t have access to a printer.
  • Set up somewhere for people to draw, so that everyone can see it. You could use a whiteboard or use sticky tack to put up large sheets of paper on a wall.  

Running this activity 

  1. Gather everyone together and explain that you’re going to play pictionary, but themed around sports.
  2. Get everyone into two teams and call one ‘Team A’ and the other ‘Team B’.
  3. Explain that one person from a team will come up, look at a card, then try to draw that sport. The rest of the team can then shout out what they think the sport is and if they guess it correctly in 60 seconds, they get a point. If the team can’t guess correctly in that time, the opposing team have a chance to guess and name the sport. 
  4. The first team to 10 points, wins.
  5. Place the bowl of cards on a table face down.
  6. Team A should choose someone to go first.
  7. The player from Team A should go up to the drawing area and choose a card from the bowl. They’ll need to try to draw the sport that’s on the card.
  8. The player should let everyone know when they’re ready.
  9. On ‘Go!’, the player can start drawing. Everyone else in Team A can shout out and try to guess what the sport is. Team B can watch, but shouldn’t shout out yet.
  10. As soon as the player starts drawing, start the timer, giving the team 60 seconds to guess.
  11. If the team can’t guess correctly in that time, the opposing team have a chance to guess and name the sport.
  12. Now it’s Team B’s team and they do the same, with a player going up, choosing a sport and trying to draw it.
  13. The winning team is the one who either names the most sports or is the first to 10 points. 

Reflection

This activity was all about using your judgement to guess the sports.  What was it like trying to guess the sports? Were some easier than others? Which one was the hardest? How did you give your teammates the chance to be heard? Did you make sure to listen to each other? Did anyone else’s guess help you think of the answer?  

You may have been unsure, but guessed anyway. Did you take any slight risks or gambles in your guesses, then get it right? Did you get any wrong when you were really sure it was a certain sport? 

Some of your guesses may have been gambles. A lot of these activities are sports that can be bet on or gambled on too. Does anyone know what gambling is? Gambling is when you risk money (or something of value) in a game or a bet in the hope of winning money or a prize. Some sports teams or sports may also be sponsored by gambling companies. Can you think of any sports or sports teams you know that mention or advertise gambling? Do you think gambling on sports teams is safe or is it risky? 

Gambling’s very risky. It’s all about odds and risk, and the likelihood or chance of you getting what you want, but you may end up losing lots of money, especially when it feels like you’re just playing a game. Can you think of any risks associated with sports and gambling? They may encourage people to start having an addiction towards gambling and betting, which can cause money problems. 

Do you think sports or sports team advertising gambling and betting this could encourage risk-taking and gambling-style behaviour? How could this be potentially harmful to young people? How can we make sure we have healthy attitudes and habits towards this?  

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Make it accessible

All Scout activities should be inclusive and accessible.

If you enjoyed this activity, can you think of other sports you can add to the list and make some new cards? Why not pick one of the sports from the cards and try that sport with your group?