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Plan a perfect Scout camp

Draw on those unforgettable camp memories to plan the perfect programme for a weekend away.

Back to Activities

You’ll need

  • Scrap paper
  • Coloured pens or pencils
  • Rulers
  • Calculator or phone
  • Flipchart, whiteboard or A3 paper
  • Marker pens
  • Devices with internet access

Before you begin 

  • Use the safety checklist to help you plan and risk assess your activity. There's also more guidance to help you carry out your risk assessment, including examples.
  • Make sure all young people and adults involved in the activity know how to take part safely.
  • Make sure you’ll have enough adult helpers. You may need some parents and carers to help. 

Planning and setting up this activity 

  • This is an activity that requires everyone to think about some of their best experiences on nights away and work together to organise a camp programme. It may be best to run this activity before or after an active game.
  • It’s also a good idea to run this session some time in advance of the trip. Planning nice and early will increase the likelihood that externally led activities will be available and allows leaders to get in touch with providers with any accessibility questions they may have.
  • Find out what you can about facilities available for activities at local sites to help people think about what they might want to do.
  • Think about which activities might need to be led by external instructors or may need permits. Use the activity finder to help find adventurous activities.
  • Bring any resources that may be useful when planning a programme of activities. They might want to bring past plans with them, as well as any notes and useful learning material, such as Modules F-H of The Explorer Scout Young Leader delivery book could help.
  • Think carefully about a goal for the session and the night away as a whole. For example: ‘By the end of this session, we want to have planned two full days of activities, using our £250 budget. We’ll need to include a younger group in our Saturday afternoon plans’.
  • If your wider programme has you working around a theme (like science or the environment), this will need to be considered too.

Running this activity

  1. Write the goal for this session somewhere so that everyone can see it. You could also write down any other considerations, such as a theme, a budget and time constraints. Explain that everyone needs to use their best memories of previous experiences to make this night away the best ever.
  2. Ask everyone to get into the groups. It could be groups that they’ll be in on the night away. Each group will need pens and pencils, paper, a large sheet of paper or whiteboard (with a marker), a calculator and coloured pens or pencils.
  3. Each group should draw up a table similar to the one below. Make sure this is nice and big, with big squares to write in. Try not to use more than 10 columns and rows to make the information easier to read.
  4. Next, groups should now work together to fill in row headers of their table with what they think are going to be most important features of activities. These will be the criteria that help you choose your camp activities. They could also relate to other factors in your programme, such as cost. Groups should try to agree on the criteria and some may have to compromise slightly. Everyone should be given the opportunity to explain their thoughts and feelings. This is a great chance to share those epic camping stories!
  5. On another sheet of paper, the groups should now list the different kinds of activity that they know, such as adventurous activities, relaxing activities, craft sessions, sports or wide games. Groups should think of as many different kinds as they can.
  6. Next, anyone with experience of programme planning could take five minutes to explain how they like to organise activities. They should talk about factors they consider, such as accessibility, inclusion, and health and safety are to this kind of planning. 
  7. Now, share information with the groups about facilities and activities on offer at or nearby different sites. They can now begin to source ideas for potential programme fillers. This might include  researching on the internet, or using any existing planning materials that your group has collected or written. Our activities finder can also be used.
  8. Groups should spend about 20 minutes trying to find specific activities that match one, some or all of their criteria. When they’ve collected a good number of activities, they should write each one in the top box of a column on the table. This isn’t necessarily a final draft and that other ideas for activities can still be explored at a later date. 
  9. Groups should think carefully about their chosen activities. Those who’ve taken part in them before should talk about their experience. They should then think about how each activity relates to the chosen criteria in each row heading. For each activity, groups should agree on a rating out of 10, based on how well each activity meets each aspect of the criteria. They should then total these ratings in the final column with a calculator to get a score for each activity.
  10. They could get an accurate rating by voting on each activity, with each positive vote adding to the rating for that activity, and each negative vote adding nothing. If you’re feeling up to it, you could even add a smaller amount (a rating midway between a ‘yes’ or ‘no’ vote) for those who are undecided. So, if a ‘yes’ adds one and a ‘no’ zero, an undecided vote would add 0.5.
  11. When all of the scores have been worked out and compared, discuss as a group how well the chosen activities fit the criteria for the upcoming night away. Talk about any criteria that weren’t met so well, or any that could benefit from having less focus.
  12. Decide together if some criteria are less important than others. If so, it’s fine if they come out with a lower score. If that’s an issue, then you should consider picking some new activities to help even up the numbers or setting aside more time to spend on the lower-scoring criteria. 
  13. You may want to try out any new activities suggested, to see how well they fit the criteria. This might help everyone agree on the right blend. 
  14. Each group can try fitting activities into rough timetables. Everyone will have to think about how these fit around daily routines, such as mealtimes. Use the dropdown boxes on this page for some other considerations too.
  Activity A Activity B Activity C Activity D Activity E Total
Physically challenging 10 0 5 0 10 25
Not done before 10 2 5 10 10 37
Any weather 10 10 5 10 0 35
Adventurous 0 5 5 10 0 20
Relaxing 0 8 5 10 0 23
Total 30 25 25 40 20  

A matrix is a visual tool used to display information and the relationship between different pieces of information. In this activity, the tool used will be a simple table. This table is useful for organising the ideas of different people into one model that shows the ideas most suited to your camp and the ideas least suited to your camp.

While there’ll be some uncertainties about the adventurous activities everyone will take part in, there are some things you already know that can be slotted into rough timetables.

  • The group having three meals a day. Have a think about what you’d like to have and how you might prepare it. You may need a whole separate session for meal planning.
  • People will want chilling out times, rest breaks and periods of free time.
  • You’ll need time to set up and take down the campsite.
  • You can also include any games or activities that don’t require external providers or permits.

Each group is unlikely to be able to finalise their plans during this meeting, but they should be able to come up with a list of actions to help prepare further. This might include some of the following:

  • Speaking to external providers about booking adventurous activities
  • Deciding a mode of travel if any of the activities planned are offsite
  • Getting parents or carers permission, where necessary, for any activities planned.
  • Chatting to other groups, if you’re planning on including them in your programme.
  • Potentially seeking out more adult helpers to come along to camp.
  • Chatting to leaders about what sort of risk assessments they’ll be making.

Reflection

Everyone’s priorities and preferences are usually different. One person’s most memorable camping experience might’ve been very different for someone else. This was a chance to talk openly with others about what you enjoyed and what you didn’t, as well as what you’d like to try in the future. The aim was to work out a compromise that suits everyone, which relied on teamwork and organisation.

This can be done by choosing broad criteria, like ‘trying new things’ or ‘problem-solving as a team’. Have a think during this exercise about what compromise can teach us and the benefits of finding similarities with our peers, rather than differences.

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Online safety

Supervise young people when they’re online and give them advice about staying safe. Take a look at our online safety or bullying guidance. The NSPCC offers more advice and guidance, too. If you want to know more about specific social networks and games, Childnet has information and safety tips for apps. You can also report anything that’s worried you online to the Child Exploitation and Online Protection CommandAs always, if you’ve got concerns about a young person’s welfare, including their online experiences, follow the Yellow Card to make a report.

Using a matrix like the table in this activity is just one way of organising ideas and priorities. Opinion polls and Venn diagrams could also be used to pinpoint those positive programme gems.

Adding up scores for lots of different things can be a bit daunting for those who aren’t comfortable with maths. Be sure to provide calculators or phones with this function.

All Scout activities should be inclusive and accessible.

The next step is to get everyone’s programmes finalised and carry out the activities at camp! This will help those who’ve made plans to complete their Scouts Camper Activity Badge. If they want somewhere to display their itineraries while they’re at camp, then take a look at Build a bulletin board.

Young people are shaping their entire camp experience in this planning activity.