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No trace nights away

When you leave your place, leave no trace. Plan and run a spy or ninja-themed night away.

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You’ll need

  • Scrap card
  • Pens or pencils
  • Camping equipment, as needed for your programme
  • Spare tents, as needed

Before you begin

  • Let everyone know that you’ll be running a spy or ninja-themed night away (they can choose which) over a weekend, where the aim of the game is to not let anyone know you were there. Share with everyone these leave-no-trace principles. Explain that there will be secret missions to complete, which should be a mix of adventurous activities, team games and challenges. Try and make these as challenging and engaging as possible by involving your group in the preparations. We’ve provided some suggestions for these below, but you could tailor the camp to fit into your programme. Just remember to leave enough time to cook, clean and rest, and some time slots for structured free time.
  • You’ll need the appropriate nights away permit for the camp you’re running. As well as following all the usual nights away and practical skills guidance, you should have a look at the Nights Away book, which offers more detail to help plan and run a safe camp.
  • Make a suitable supervision plan that allows everyone the chance to work independently where appropriate in a safe environment.
  • Think carefully about the location for your camp. What you’ll need will depend on what missions you’re running, your accessibility needs and what time of year it is. Something like this is usually best run at sites with lots of space that allow open fires and for tarps and hammocks to be hung.
  • Get the group involved with planning your menu too. Check for any dietary requirements and preferences. An evening session spent planning the weekend camp could be useful.
  • Once the missions have been settled on, prepare mission cards for each one.

Set the scene

  1. Upon arrival at your weekend camp, show everyone around so they can see the terrain, facilities and boundaries. Make sure everyone is aware of all the relevant emergency procedures, such as what to do in the event of a fire. When you’ve done this, start to think about the goal of the camp: leaving no trace.
  1. Explain how the missions will work and set out ground rules. Everyone should need to work together to complete the challenges. Introduce the first mission.

Spy out some shelter

  1. You could start by spying out some shelter for the night. Everyone should pretend they’re a spy out in the wild, who must use what they have to find somewhere to spend the night. They could use natural materials or limited resources to make a shelter to keep them warm, dry and under cover. Strongest shelter challenge and Seeking shelter could work well, with a spy-themed twist, or you could try Tarp ten ways and Survival shelters.
  1. Give everyone time to find a spot and build their shelters. Leave some time at the end for everyone to show their shelters to the rest of the group, and for builders to make some final adjustments. Have an adult check the shelters to see if they’re substantial enough to last the night and keep everyone warm, dry and covered.

Track down dinner

  1. Now, you could run a mission to find something to eat. This is best run in small groups. One way to do this is to bring along ingredients and have the groups complete some challenges to earn each one. You could run the Tracking down dinner activity.
  2. Light a fire for everyone to use to cook their meal. Here’s some advice on lighting and cooking on fires. Remind everyone to wash their hands before handling food, and to dispose of any rubbish or leftovers safely and discreetly. Remember that they don’t want anyone to know they’re there!

These missions are about getting outdoors, getting active and having adventures. Get creative and write some missions based on some of the following activities. Don’t forget that you’ll need to think about appropriate adult supervision and might also need an Adventurous Activity Permit, depending on the activity.

  • Hiking or hillwalking are a great way to spend some time outside. For an added challenge you could run an incident hike, or try our What3words walk activity.
  • Climbing or abseiling are both top spy skills, and you could also try out some archery or other target sports. Check with local activity centres to see what else they might be able to offer.
  • Challenge everyone to create a camp gadget, something useful like an altar fire, flagpole or camp gate. Why not check out Camp kitchen pitchin’ or Tripods ten ways.
  • Why not finish your day with a campfire and some evening entertainment? This could be a chance to show off some spy disguises, skits, songs or talents. You could even plan and run your own murder mystery game during the evening.
  • Check out some of these resources from Scout Adventures.

Sharpen those spying skills and make time to play some games like these:

  • Ninja is a really simple, fast-paced group game that works in pretty much any situation.
  • Try adapting our Night watchers game. You could play it in the dark and see who can be first to make it past the guard.
  • Intruder alert, Nest raiders or Eye to I spy could all be played with a spy theme.
  • Have a go at a classic wide game like capture the flag or jailbreak.
  • Set groups a mission to come up with their own game using the information here.

These extra missions are all about looking after your site and making sure that you leave no trace:

  • Keep track of all the rubbish you produce over the weekend. See which group can use the least and find the best way to get rid of it all safely and responsibly.
  • See which group is left with the least food waste after meals.
  • Think about how everyone will travel to camp. Could they travel together or use public transport to help reduce the impact?
  • Take part in a short litter pick during one of the activities and see who can collect the most litter.

 

The final mission

  1. The final mission could be to make sure no-one would be able to tell where you were staying. Everyone should move around the site and make sure everything is left as you first found it. Take down shelters and put natural materials back where they came from. Do a litter pick around your area of the site and make sure the rubbish is disposed of appropriately. Put out your fire, sweep the pit and replace any turfs, doing whatever you can to return the ground to its former state.
  2. Once you’re all tidy, think about running a Scouts Own to reflect on the weekend. If you’ve not run one before, check out A world of our Scout’s Own for some ideas.

Reflection

Having a campfire is a great way to end the day when you’re on a night away. As well as singing some songs and toasting marshmallows, be sure to make time to stop, chill out and reflect on the day. Ask everyone to think about what they enjoyed most about the day and see if anyone wants to share with the group. If it’s the second day, ask how everyone found their first night’s sleep. If they stayed in shelters, how was it different to their normal bedroom? What could’ve been made better, or did anyone think that their shelter was ideal?

Can anyone think of anything they’ve done that day to help leave no trace or reduce their impact on the environment? Spending time outside is all about hanging out with friends and making the most of the great outdoors. It’s also about making sure we make responsible choices to help protect the area we’re in, so that others can visit the same places and enjoy them too.

Safety

All activities must be safely managed. You must complete a thorough risk assessment and take appropriate steps to reduce risk. Use the safety checklist to help you plan and risk assess your activity. Always get approval for the activity, and have suitable supervision and an InTouch process.

Outdoor activities

You must have permission to use the location. Always check the weather forecast, and inform parents and carers of any change in venue.

Hiking and walking

Follow the guidance for activities in Terrain Zero, or the guidance for each the adventurous activity.

Active games

The game area should be free of hazards. Explain the rules of the game clearly and have a clear way to communicate that the game must stop when needed. Take a look at our guidance on running active games safely.

Cooking

Teach young people how to use cooking equipment safely. Supervise them appropriately throughout. Make sure it’s safe to use and follow manufacturers’ guidelines for use.

Fires and stoves

Make sure anyone using fires and stoves is doing so safely. Check that the equipment and area are suitable and have plenty of ventilation. Follow the gas safety guidance. Have a safe way to extinguish the fire in an emergency.

Food

Remember to check for allergies, eating problems, fasting or dietary requirements and adjust the recipe as needed. Make sure you’ve suitable areas for storing and preparing food and avoid cross contamination of different foods. Take a look at our guidance on food safety and hygiene.

Adventure

This activity has specific rules and systems to make sure it’s managed safely. Take a look at adventure activities for more guidance. 

You could make shelters inside if you’re staying at an activity centre or other facility. Everyone will need resources like blankets to make their shelters cosy. Just make sure you take everything back home with you at the end.

Here's some advice on how to run inclusive nights away.

All Scout activities should be inclusive and accessible.

With a few more nights away, everyone could achieve their Scouts or Explorers Camper Activity Badge. If you’re staying at an activity centre, you could also try to leave the site a little better than you found it and help complete some campsite service to work towards the Scouts or Explorers Activity Centre Service Activity Badge.

Why not let your patrols or smaller groups come up with their own secret missions to run for the rest of the group during your trip?