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With the national #YouShape event taking place this weekend, it’s the perfect time for your young people to work towards their #YouShape badges! We’ve chosen an activity for each section to try, from the #YouShape resource packs which you can find here

Beavers 

The sun shines on… 

Play this active game to help gather information about your Colony and review Programme ideas from the Beavers. 

You will need:

  • A parachute. 

How to play: 

Lay the parachute out and have the Beavers stand and spread themselves around the edges. Ask them to shake the parachute to create a storm, and once they’ve expelled a little bit of excess energy, the game can begin!! 

Explain that you will stand up and lift the parachute and that whilst it is lifted you will should out words or sentences and they must run underneath if they agree or like the idea. 

You could choose activities for the next term, trips to take on the last day of term or badges to work on. Here are some examples: 

  • The sun shines on…anyone who would like to go swimming.
  • The sun shines on…anyone who would like to go to the park.
  • The sun shines on…anyone who would like to go to the cinema.
  • The sun shines on…anyone who would like to have a party.
  • The sun shines on…anyone who would like to learn about gardening.
  • The sun shines on…anyone who would like to learn about space. 

Make sure you allow the Beavers to voice their suggestions and throw in some strange and wacky suggestions! 

Cubs 

A morning at the market. 

You will need:

  • Blu-tack.
  • Sellotape.
  • Coloured paper.
  • Coloured pencils.
  • Felt tip pens.
  • Flip chart paper.
  • Marker pens.
  • Scissors.
  • Paper money in two different colours.

How to play: 

In Sixes, Cubs should set up a market stall advertising all of the activities they are ‘selling’ for next term’s meeting.

Leaders should explain that to help them choose activities for next term’s Programme, they will be holding a market for ideas. Sixes should work together to choose which activities to advertise and make posters and banners showing off their ideas. Leaders should be on hand to ‘quality control’ the ideas, making sure they aren’t too unrealistic. 

Once the Sixes have set up their displays, each Cub should be given pretend paper money in two different colours. They can use one colour (which they should have more of) to buy activities from their own Six, and the other colour to buy activities off other Sixes. When the Cubs buy an activity, they should write the name of the activity on it or put money in separate pots for the different activities so they will know at the end which is the most popular. 

Once the activity is complete, leaders should collect the results and rank the activities in order of preference. They should announce the order to the Pack, and try to include as many as possible in the Programme. 

Scouts 

Cotton bud debate. 

You will need:

  • Cotton buds/match sticks. 

How to play:

This activity gives everyone a chance to share their views and prevents confident speakers from taking over the discussion. 

The idea is to give every Scout three cotton buds/match sticks. Set a topic for the debate, for example: what is unacceptable behaviour? What would you like to spend funds on? What would you like the theme for camp to be this year? 

Every time someone speaks they have to hand over a cotton bud to the leader or Young Leader. If they speak for a long time they can lose more than one cotton bud! 

A leader or Young Leader should write up the debate on a flipchart to keep track of what is being said. 

Explorers/Network 

Discussion carousel 

You will need:

  • Chairs. 

How to play:

Arrange the participants into two circles. The inner circle should face out, and the outer circle should face inwards. Set a topic for discussion, for example: How can the District better communicate with young people? Or, how can we better encourage Youth Shaped Scouting across the country? 

Give everyone one minute to come up with ideas. The inner circle can then tell the outer circle about their ideas, and swap over. Only one member of each pair should talk at a time. 

When everyone is finished, people in the outer circle should move left one space. They should then repeat the activity, but this time explain their own ideas as well as those of their previous partner. This means that everyone should end up with four different sets of ideas to consider. 

Download the #YouShape resources for your section here. Don’t forget to join in this weekend’s live stream too!

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